Anstoss 2 Gold Download Chip

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Outside Germany, the Anstoß (a.k.a. On the Ball) series is rather unknown. Which is a shame, because this is easily the best series of football (or for US residents: soccer) management series ever made, with the third part (which unfortunately was not released other than in German) beating the famed Championship Manager series in depth, detail, and realism.

Anstoß 2 was a great sequel to the classic Anstoß 1. In it you can play a career as a soccer coach. Sounds simple? Well, you can alter the settings - you can start in the 3rd league, struggling to gain status via successes and wins to become the next Ottmar Hitzfeld or Alex Ferguson. Or you pick your favourite club and manage it. Or you play for as long as you like, hundreds of years.

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Unfortunately, the game does not feature an official license, so all players and clubs are a bit mocked up. However, an editor makes up for it. Devoted fans have put up files for download with the original names, badges, and clubs.

In the game itself you are in full control of near all aspects of the club. You buy and sell your players, make the line up, devise the tactics, expand your stadium, conduct the training and do pretty much anything a real coach/manager does. This can be pretty overwhelming at first, as there's a dazzling array of options. However, you can have some of the more tedious tasks done by a co-trainer which you have to hire, like scheduling the weekly training, or which player to focus on in training, or for making suggestions for the line up.

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You can automate the trade with merchandising articles, and pay an agency to pick the best sponsor contracts. Your players feature a number of stats in various fields, plus they have special traits, like natural leader, or allrounder which all work for (or against) your success. Looking closely at the development of your players is important, as there are many actors influencing how well they perform on the pitch - have they scored recently? Are they happy with their contract (which you can elaborately negotiate)? How is their exhaustion?

During the matches, you get pre-rendered 3D scenes of what's going on on the field. Personally, I prefer the radio-style text mode of Anstoß 1 and 3 which is missing in Anstoß 2. You can make the usual substitutes, changes in tactics, which should reflect the abilities of your team and players - if you have forwards who make good headers, and midfielders who are able to shoot good high balls, you should set your tactics accordingly. Most of the time you will get fairly reasonable results. But even the best team can have a streak of bad luck where it's beaten by supposedly weaker ones, just as in real life. And if such a streak lasts too long your club can fire you, and you will have to go find a new club. Giving the wrong answers in a post-game interview can quicken that pace.

To include all the detail of Anstoß 2 (and its add-on Anstoß Gold, which adds the chance to become coach of national teams aside from managing your club) is near impossible. What adds to the fun of the game is that it doesn't take itself too seriously. You have rather cute graphics which sometimes become too much in the menus. Every April 1st, you receive an extremely vicious event - like your whole team dies in a plane crash - that often enough makes your heart miss a beat, which turns out to be an April Fool's prank. You can dope your players, have a black account for money to bribe referees, or teams. You can order your players to deliberately play foul on an opponent. You can give directions to delay the game in certain instances, like when you are leading and there's only few minutes left to play.

Basically, what is in the world of soccer is in Antsoß 2 and its add on, Anstoß Gold, and as I said, mentioning all details and all game play mechanics would require to write a book. Its incredible detail, immense replayability, and its 'non-dryness' that draws you into it make it a great game that stands out tall from the crowd of soccer management games.


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This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Gold Edition - Easy Setup (1.86 GB).
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People who downloaded On The Ball 2 (a.k.a. Anstoss 2) have also downloaded:
ANSTOSS 3: Der Fußballmanager, On The Ball: League Edition (a.k.a. Anstoss), ANSTOSS 4: Der Fußballmanager - Edition 03/04, On The Ball: World Cup Edition (a.k.a. Anstoss: World Cup Edition), Total Football Management (a.k.a. Bundesliga Manager 97), Player Manager 2000, FIFA Soccer Manager, Premier Manager Ninety Nine

(Redirected from Anstoss)
On the Ball
Developer(s)Ascaron
Publisher(s)Ascaron
Designer(s)Gerald Köhler
Platform(s)Amiga, MS-DOS
Release1993
Genre(s)Business simulation
Mode(s)Single-player

On the Ball[a] is a football management game series from the German developers Ascaron, former name Ascon. The premiere title in the series is On the Ball. The player is managing a football club in the English League (in the original version the Bundesliga to become the Bundestrainer). The original game was very popular in Germany, so the developer Ascaron created several sequels: 'On the Ball 2', 'On the Ball 3', and 'On the Ball Action'. Doppelpass was a bundle that included On the Ball and the self-running add-on Anstoss World Cup Edition.[1] The English version has a minor fan base.[2]

Gameplay[edit]

The player chooses a team in the main menu which has the look of an office. As a manager, the player not only elects the football players for the team, but also run a stadium with the price management and the transfer of players. The football games can be presented in different forms. Then there is a text mode were the games is presented and commentated in text form and the last one has the text and some pictures of a game. The tactic of the own team could be changed and players could be switched. The career is limited to ten seasons.

Reception[edit]

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Anstoss[edit]

In Europe alone, Anstoss achieved lifetime sales of 260,000 units by 2004, a figure that Stern's Volker Gast called 'respectable'.[3]

Anstoss 2[edit]

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On Media Control's computer game sales charts for the German market, Anstoss 2 claimed positions 4 and 7 in the first and second halves of October 1997.[4] Dropping to eighth and 11th in November,[5] it finished in 17th place for the final four weeks of the year.[6]Anstoss 2 remained in 11th place on the Media Control charts by May 1998's latter half,[7][8] by which time it had spent 38 consecutive weeks in the firm's top rankings.[7] In November 1998, the Verband der Unterhaltungssoftware Deutschland (VUD) presented the game with a 'Gold' award,[9] indicating sales of at least 100,000 units across Germany, Austria and Switzerland.[10] The game's Anstoss 2 Gold edition held in Media Control's charts through late 1998, and retained places 16th and 19th for January 1999. Its streak in the top rankings had run 16 weeks at the time.[11]

Anstoss 3[edit]

Anstoss 3 was commercially successful.[12][13] It became a hit at launch in the German market, where retailer PC Fun reported 'sensational sales in the first two days'. The title debuted at #1 on Media Control's computer game sales rankings for February 2000, and claimed second the following month.[13] In April, the VUD awarded Anstoss 3 'Gold' status for German-region sales of at least 100,000 units through the end of March.[14] Claiming places fifth and eighth in April and May, respectively, the game soon reached sales of 140,000 units in the German market. PC Player's Udo Hoffman wrote that this was 'a new record for both Ascaron and publisher Infogrames.'[13]Anstoss 3 remained in Media Control's top 20 by September, with an unbroken seven-month streak in the top 30.[15] According to Tobias Simon of Gameswelt, the game totaled roughly 300,000 sales by late 2002: around 200,000 copies sold at full price, and 100,000 copies at budget prices.[12]

References[edit]

  1. ^'Doppelpass for Amiga (1994) - MobyGames'. MobyGames. Retrieved 2017-12-30.
  2. ^http://thehouseofgames.org/index.php?t=10&id=229
  3. ^Gast, Volker (November 5, 2004). 'Fußball-Manager ohne den letzten Kick'. Stern (in German). Archived from the original on August 4, 2016.
  4. ^Staff (January 1998). 'Verkaufs-Charts'. PC Player (in German): 72.
  5. ^Staff (February 1998). 'Verkaufs-Charts'. PC Player (in German): 68.
  6. ^Staff (March 1998). 'Spiele-Charts'. PC Player (in German): 54.
  7. ^ ab'Charts: CD-ROM Spiele über DM 55,--' (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on June 14, 1998. Retrieved April 24, 2020.
  8. ^Staff (August 1998). 'Spiele-Charts'. PC Player (in German): 96.
  9. ^'Neues aus der Verbandsgeschäftstelle' (Press release) (in German). Paderborn: Verband der Unterhaltungssoftware Deutschland. November 27, 1998. Archived from the original on June 10, 2000. Retrieved April 24, 2020.
  10. ^Horn, Andre (January 14, 2004). 'VUD-Gold-Awards 2003'. GamePro Germany (in German). Archived from the original on July 18, 2018.
  11. ^'CD-ROM Spiele über DM 55,--; Stand 2. Hälfte Januar 1999' (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on February 9, 1999. Retrieved April 24, 2020.
  12. ^ abSimon, Tobias (October 9, 2002). 'Anstoss 4 - Indikatoren Deuten auf Erfolg hin'. Gameswelt. Archived from the original on May 14, 2015.
  13. ^ abcHoffman, Udo (August 2000). 'NachSpiel'. PC Player (in German): 36.
  14. ^'VUD Sales Awards: März 2000' (Press release) (in German). Paderborn: Verband der Unterhaltungssoftware Deutschland. April 27, 2000. Archived from the original on April 20, 2001. Retrieved April 24, 2020.
  15. ^'Stand: September 2000' (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on October 24, 2000. Retrieved April 24, 2020.
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